Skorm Rules
Rules and Moves Manual
Board Setup
2-Player Setup

- Players take turns placing all (14) remaining pieces in their Zones of Placement.
- After the final piece is placed, the other player makes the first move of the game.
Player-1 Zone
Player-2 Zone
3-Player Setup

- Players move clockwise as they place all (9) remaining pieces in their Zones.
- After the final pieces is placed, the next clockwise player makes the first move of the game.
Player-1 Zone
Player-2 Zone
Player-3 Zone
Shieldmen


- Shieldmen can move one tile in any direction.
- Rotate any or all Shieldmen before moving.
- Shieldmen can Move or Capture.
- Shieldmen can land in any rotated position when moving.
- Shieldmen are impervious to attack from the direction they are facing.
Tactical Maneuver: Rotate for Defence at the start of your turn.

Archers
- Archers can move one tile in any direction.
- Archers can move or shoot, not both.
- Archers cannot capture, but shooting an opponent removes it from the board.
- Archers can move one space in any direction into any unoccupied tile.


- Archers can only shoot in a straight line, one or two tiles away.
- Archers can shoot over the top of other pieces, striking an enemy.
- Archers cannot shoot a shieldman who is facing them.

Horsemen & Warlords
- Horsemen can move one or two tiles in any direction.
- Horsemen Move or Capture.
- The Warlord moves and captures like a horseman.
- Horsemen capture enemy pieces by moving into their space.
- Horsemen can’t jump pieces or move back to the same tile in one turn.


The Warlord
- The Warlord is the most important piece in the game.
- You can only win by eliminating your opponents Warlord, or by reaching / holding the Gold Tile with your Warlord.
Game Components
- Pieces: Three sets have been included for your selection. Each set is comprised of 15 pieces, which includes 5 Shieldmen, 5 Archers, 4 Horsemen, and 1 Warlord.
- Board: The board features sixty-one hexagonal tiles. The colors of the tiles are not important to game play, except for the central Gold tile which is an important part of winning the game.
2-Player Game Rules
Setup
- Players start with their Warlords at opposite corners.
- The starting player, Player-1, is randomly selected.
- Each player takes turns placing their pieces on the board, in a configuration of their choice, within their designated starting areas. (See Moves Manual)
- Player-1 will place a piece, then Player-2 will place a piece. This continues back and forth until all pieces have been placed.
Turn Structure
- After Player-2 places the final piece, Player-1 will make the first move. Players will take turns moving their pieces.
- During a turn, a player can first perform unlimited rotations, and then must perform one of the following actions as detailed below: Move, Shoot, or Capture. This ends their turn.
- A player must move, shoot, or capture even if that results in them moving into danger. If a player is physically unable to perform one of these actions their turn ends after they have had a chance to perform any rotations.
Rotation:
- At the beginning of each turn, any number of Shieldmen can be rotated for defence, facing any of the six directions. The player’s turn continues.
- The Shieldmen are impervious to attack from the direction they are facing. This means Archers cannot shoot Shieldmen facing their direction, and they cannot be captured from the direction they are facing (unless a Horseman side-steps first).
- Shieldmen can land in any rotated position.
Movement:
- Players may move one piece per turn unless they choose to shoot instead.
- Archers and Shieldmen can move one space in any direction.
- Horsemen and Warlords can move one or two spaces in any direction.
- Moving ends a player’s turn.
Winning Conditions
- 1. Eliminating: Capturing or shooting the opponent’s Warlord. Black is about to be Eliminated by Red’s Archer, Horseman, or Shieldman. Red will Win:
- 2. Conquering: Moving Warlord onto the central Gold tile and surviving your opponent’s next move. Black will Win:
- 3. Dominating: Moving Warlord onto Gold tile when opponent has 4 or less pieces. Black will Win:



3-Player Game Rules
Note: For a 3-player game, players may decide if verbal discussions are allowed.
Setup
- Pieces: For a 3-Player game, only partial armies will be used.
- Pieces: Players start with their Warlords at three farthest corners.
- The starting player, Player-1, is randomly selected, then the turns move clock-wise.
Winning
- Only one player can win.
- When the first warlord is eliminated, that player’s pieces are immediately removed from the board before the next player’s turn. Remaining players continue as normal.
Download the Full Rules for Two and Three player Games
- These rules have been shortened for the web
- Read the full set of official rules by downloading them from the top of this page